Version 0.17 is rolling out! 🎉 - Only the TypeScript SDK is supported at this time. Other SDKs will be updated soon.
Colyseusv0.17
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  • Overview
  • Introduction
  • Getting Started
    • TypeScript TypeScript
    • JavaScript JavaScript
    • React React
    • Unity Unity
    • Defold Engine Defold
    • Construct 3 Construct 3
    • Cocos Creator Cocos Creator
    • Haxe Haxe
    • Discord Discord Activity
    • WeChat WeChat
  • Tutorials
    • BabylonJS
    • Phaser
      • 1: Basic Player Movement
      • 2: Linear Interpolation
      • 3: Client Predicted Input
      • 4: Fixed Tickrate
    • PlayCanvas
  • API Reference
  • Client SDK
    • State Sync Callbacks
      • React
      • Advanced: Implement Your Own Callback System
  • Server
    • HTTP Routes
    • Presence
    • Driver
    • Transport
      • WebSocket (Default)
      • uWebSockets.js
      • WebTransport
      • Bun WebSockets
    • Development Mode
    • Debugging
    • Graceful Shutdown
    • Logging
  • Rooms
    • Message Composability
    • Timing Events
    • Exception Handling
    • Built-In Rooms
      • Lobby Room
      • Queue Room
      • Relay Room
  • State Synchronization
    • Schema Definition
    • State View
    • Advanced Usage
  • Matchmaker API
  • Authentication
    • Room Authentication
    • HTTP Middleware
    • Auth Module
  • Tools
  • Built-in Tools
    • Playground
    • Monitoring Panel
    • Load testing
    • Unit Testing
  • Payments
    • Xsolla Xsolla
  • Database
  • 3rd Party Packages
  • Infrastructure
  • Deployment
  • Scalability
    • Traefik
  • Colyseus Cloud
    • Compute Plans
    • Private NPM Registry
    • Continuous Deployment
    • DDoS Protection
    • Environment Variables and Secrets
    • "Deploy failed" errors
    • TypeScript/Compilation errors
    • Pricing & Billing
  • More
  • Best Practices
    • Command Pattern
  • Recipes
    • Custom Room ID
    • Deny a Player Joining a Room
    • Password Protect Room
    • Setup Server from Scratch with TypeScript
  • Example Projects
    • Defold Engine
    • Discord Activity
    • KAPLAY
    • PixiJS
      • MMO Demo
      • Shooting Gallery Demo
      • Starboss Demo
      • Turn Based Tanks Demo
      • MMO Demo
      • Hide and Seek Tech Demo
    • Decentraland
  • Extra
  • Community
    • 0.17
    • 0.16
    • 0.15
  • FAQ

On This Page

  • Built-In Rooms
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RoomsBuilt-In Rooms

Built-In Rooms

Lobby RoomQueue RoomRelay Room

The built-in rooms are useful for simple use cases. They are implemented in a way that you can easily extend them with custom logic when you see fit.

Last updated on January 25, 2026
Exception HandlingLobby Room

2026 © Endel Dreyer