Defold Engine Defold Engine

The Colyseus SDK for Defold supports all major platforms, including:

  • HTML5,
  • iOS,
  • Android
  • Native (Mac, and Windows.)

Installation

From your game.project file, and add the following Dependencies to your project:

https://github.com/colyseus/colyseus-defold/archive/0.16.zip
https://github.com/defold/extension-websocket/archive/master.zip

Now, select ProjectFetch Libraries to update library dependencies, two folders with the libraries name should pop up on your Defold project. This means the libraries have been imported correctly.

Read more about Setting up library dependencies on Defold documentation.

Usage

main.lua
local ColyseusClient = require "colyseus.client"
 
local client
local room
 
function init(self)
    -- Add initialization code here
    client = ColyseusClient.new("ws://localhost:2567")
 
    -- join chat room
    client:join_or_create("chat", {}, function(err, _room)
      if err then
        print("JOIN ERROR: " .. err)
        return
      end
 
      room = _room
    end)
end

See client-side documentation.

FAQ

Defold Editor is not opening the project!

If you placed your server directory inside the Defold project directory, the Defold Editor might fail to load the project. You can fix this by adding the server directory to the .defignore file.

.defignore
/server

”I can’t connect to the local server!”

When running on localhost, make sure you don’t have any service running on port 80, otherwise the client won’t connect into the specified port number.

Alternatively, you can bind the Colyseus server to port 80.

WSL2 Users

When running the colyseus server inside WSL2, you won’t be able to use localhost as the hostname. You’ll need to get the WSL2 machine’s IP by using wsl hostname -I and use that IP.

reconnect() is not working on iOS!”

If you lock your phone, all WebSocket connections will be closed. You can call reconnect() to reestablish the session, which needs a workaround for iOS:

function window_callback(self, event, data)
    if event == window.WINDOW_EVENT_FOCUS_GAINED then
        -- iOS workaround to re-active WebSocket connection after phone is unlocked
        room:send("whatever")
    end
end
 
window.set_listener(window_callback)
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