Haxe SDK¶
You're encouraged to use this SDK along with any Haxe Game Engine, such as: OpenFL, Kha, HaxeFlixel, Heaps, HaxePunk, etc.
Installation¶
Install colyseus
from haxelib:
Usage¶
Connecting to server:¶
Joining to a room:¶
See how to generate your
RoomState
from State Handling
client.joinOrCreate("room_name", [], RoomState, function(err, room) {
if (err != null) {
trace("JOIN ERROR: " + err);
return;
}
room.state.entities.onAdd(function(entity, key) {
trace("entity added at " + key + " => " + entity);
entity.onChange(function (changes) {
trace("entity has been changed");
});
})
room.state.entities.onChange(function(entity, key) {
trace("entity changed at " + key + " => " + entity);
})
room.state.entities.onRemove(function(entity, key) {
trace("entity removed at " + key + " => " + entity);
})
});
Other room events¶
Room state has been updated:
Message broadcasted from server or directly to this client:
room.onMessage("type", function (message) {
trace(client.id + " received on " + room.name + ": " + message);
});
Server error occurred:
The client left the room:
Running the demo project¶
The example
project can be compiled to html5
, neko
, cpp
, ios
, etc.
It uses the state_handler
room from the colyseus-examples project, which you can find here.
Compiling the demo project to html5
¶
git clone https://github.com/colyseus/colyseus-hx.git
cd colyseus-hx/example/openfl
lime build project.xml html5
You can see the demo project live here.
ios
target caveats¶
You may need to manually apply this patch in order to compile for iOS: HaxeFoundation/hxcpp@5f63d23