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Cocos2d-x SDK

Installation

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See JavaScript ยป Cocos Creator.

Usage

Below you can see how to use the Client, matchmake into a Room, and send and receive messages from the connected room.

See how to generate your RoomState from State Handling

#include "Colyseus/Client.h";

Client* client = new Client("ws://localhost:2567");
Room* room;

bool HelloWorld::init()
{
    client = new Client("ws://localhost:2667");
    client->joinOrCreate<RoomState>("state_handler", {}, [=](MatchMakeError *err, Room<RoomState>* _room) {
        if (err != "") {
            std::cout << "JOIN ERROR! " << err << std::endl;
            return;
        }

        room = _room;

        room->onMessage("type", [=] (msgpack::object message) -> void {
            std::cout << message << std::endl;
        });

        room->onStateChange = [=] (RoomState* state) -> void {
            // ...
        };

        room->onError = [this](std::string message) -> void {
            std::cout << "ROOM ERROR => " << message.c_str() << std::endl;
        };

        room->onLeave = [this]() -> void {
            std::cout << "LEFT ROOM" << std::endl;
        };

        room->getState()->players->onAdd = [this](Player* player, string sessionId) -> void {
            // add player sprite
            auto sprite = Sprite::create("HelloWorld.png");
            sprite->setPosition(player->x, player->y);
            players.insert(sessionId, sprite);
            this->addChild(sprite, 0);

            player->onChange = [this, sprite, player](std::vector<colyseus::schema::DataChange> changes) -> void {
                for(int i=0; i < changes.size(); i++)   {
                    if (changes[i].field == "x") {
                        sprite->setPositionX(player->x);

                    } else if (changes[i].field == "y") {
                        sprite->setPositionY(player->y);
                    }
                }
            };
        };

        room->getState()->players->onRemove = [this](Player* player, string sessionId) -> void {
            std::cout << "onRemove called!" << std::endl;
            auto sprite = players.at(sessionId);
            this->removeChild(sprite);
            players.erase(sessionId);
            std::cout << "onRemove complete!" << std::endl;
        };

        std::cout << "Done!" << std::endl;
    });
}

Example

The example is using colyseus-examples as a server (02-state-handler.ts example). Please follow installation instructions from colyseus-examples's README.

Running the client

From the Example directory, run the cocos run -p {platform-id} command, e.g.:

Building for Windows:

cocos run -p win32

Building for Mac:

cocos run -p mac